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June 8, 2010
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A walk cycle I've put together for my 3D mech,but it might need some tweeks.This is my first time trying to put up an animation so I'm not sure if it'll play or just get stuck on the preview image.. right now I'll have to experiment with it.
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:iconsilverlion:
Silverlion Featured By Owner Nov 29, 2010
Ah, I thought I'd check it out, very nice.
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:iconeastcoastcanuck:
EastCoastCanuck Featured By Owner Dec 1, 2010
Thanks!
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:icontaintedutopia:
taintedutopia Featured By Owner Jun 9, 2010
Dear god.

Want one.

Give him to me!
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:iconcreepytrucky:
CreepyTrucky Featured By Owner Jun 8, 2010
ooooooooooooooooooooooooooooooooooooh
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah

cool~1
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:iconbroadshore:
Broadshore Featured By Owner Jun 8, 2010  Hobbyist Digital Artist
Walk cycles look good. Got the bounce going.

YEP! Look like he got some weight to him.

Thumbs up man!
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:iconeastcoastcanuck:
EastCoastCanuck Featured By Owner Jun 8, 2010
I might just add a bit more bounce if I do another walk.. I'd like it come towards the camera.Right now it's just walking in one spot like it's on a treadmill.
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:iconbroadshore:
Broadshore Featured By Owner Jun 8, 2010  Hobbyist Digital Artist
You mite also want to add some movement to your weapons. Give them a little jolt or some kind of movement as your mech is walking. Other then that! Looks great.

Eeh...... It just a simple walk cycle render. To me, it just shows other CGI people what you have done so far.
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:iconxraiderv1:
XRaiderV1 Featured By Owner Jun 8, 2010  Hobbyist Digital Artist
some bobbing motion on the weapons might be a good idea, to help show active stabilization.
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:iconeastcoastcanuck:
EastCoastCanuck Featured By Owner Jun 8, 2010
Maybe I'll try that.I kinda put a little bit in,but I want to make sure things don't get too wobbly.
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:iconxraiderv1:
XRaiderV1 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
had the idea after watching a video of an abrams main battle tank moving on a training course, seeing the turret pointing at a target.

the tank moved every which way, but that barrel stayed right on the target, with zero travel, thus, why it appeared to wobble, but it was just the tank doing that.

a trick of perception i believe.
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