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June 8, 2010
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A walk cycle I've put together for my 3D mech,but it might need some tweeks.This is my first time trying to put up an animation so I'm not sure if it'll play or just get stuck on the preview image.. right now I'll have to experiment with it.
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:iconsilverlion:
Ah, I thought I'd check it out, very nice.
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:icontaintedutopia:
Dear god.

Want one.

Give him to me!
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:iconcreepytrucky:
ooooooooooooooooooooooooooooooooooooh
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah

cool~1
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:iconbroadshore:
Broadshore Jun 8, 2010  Hobbyist Digital Artist
Walk cycles look good. Got the bounce going.

YEP! Look like he got some weight to him.

Thumbs up man!
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:iconeastcoastcanuck:
I might just add a bit more bounce if I do another walk.. I'd like it come towards the camera.Right now it's just walking in one spot like it's on a treadmill.
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:iconbroadshore:
Broadshore Jun 8, 2010  Hobbyist Digital Artist
You mite also want to add some movement to your weapons. Give them a little jolt or some kind of movement as your mech is walking. Other then that! Looks great.

Eeh...... It just a simple walk cycle render. To me, it just shows other CGI people what you have done so far.
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:iconxraiderv1:
XRaiderV1 Jun 8, 2010  Hobbyist Digital Artist
some bobbing motion on the weapons might be a good idea, to help show active stabilization.
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:iconeastcoastcanuck:
Maybe I'll try that.I kinda put a little bit in,but I want to make sure things don't get too wobbly.
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:iconxraiderv1:
XRaiderV1 Jun 9, 2010  Hobbyist Digital Artist
had the idea after watching a video of an abrams main battle tank moving on a training course, seeing the turret pointing at a target.

the tank moved every which way, but that barrel stayed right on the target, with zero travel, thus, why it appeared to wobble, but it was just the tank doing that.

a trick of perception i believe.
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